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Post by zzo38 on Jan 6, 2002 14:39:20 GMT -5
VARS { tara } SUBS { tarray: Array(1, 1) } MSG_HITBY { PopUp("\qX push the butin %u = %u", GetArray(tarray, 0, 0), tara) } MSG_KEY { SetArray(tarray, 0, 0, MsgArg1) tara = MsgArg1 }
Put this object on level 1 and level 2 and you can find out that you can make arays acros levels.
Arays ar saved as part uv the clas code insted uv part uv the object. That is the same resin that it has the same aray for ol objects the same clas.
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